Jessie A Ellis
Feb 05, 2026 14:34
Small dev crew makes use of PBRFusion AI to transform 1000’s of legacy textures into fashionable PBR supplies, slicing years off Painkiller RTX remaster timeline.
A small modding crew has demonstrated how generative AI can compress years of texture work into weeks, rebuilding the 2004 shooter Painkiller with path-traced visuals throughout 35 ranges utilizing NVIDIA’s RTX Remix toolkit and customized AI fashions.
The challenge showcases a manufacturing pipeline that processed 1000’s of legacy textures into fashionable Bodily Primarily based Rendering supplies—work that may have been not possible for a small crew utilizing conventional strategies.
AI Handles 80% of the Grind
McGillacutty, the challenge’s setting and materials lead, places it bluntly: manually rebuilding 1000’s of supplies throughout 35 ranges with minimal texture reuse wasn’t taking place. Enter PBRFusion, an open-source mannequin created by crew member NightRaven particularly for RTX Remix workflows.
The mannequin batch-generates base coloration, regular, roughness, and peak maps from legacy textures. Quinn Baddams, crew lead and founding father of Merry Pencil Studios, estimates AI automation eradicated roughly 80% of repetitive work, liberating the crew to deal with the 20% requiring creative judgment.
“PBRFusion was at all times supposed to be a instrument, not a drop-in substitute,” NightRaven explains. The mannequin went by three main iterations and over 1,000 hours of improvement earlier than reaching the model utilized in manufacturing.
The place AI Falls Quick
The crew discovered clear limits to automation. Metallic supplies had been largely hand-crafted. Glass, clear surfaces, and pores and skin required customized values and maps—significantly for subsurface scattering results. Texture atlases, the place single pictures include a number of unrelated surfaces, confused the AI fashions totally.
Roughness maps proved particularly tough. “AI-generated roughness usually requires adjustment to realize bodily correct outcomes,” Baddams notes. “Right values may be very particular.” The crew cross-referenced real-world PBR supplies to validate their outputs.
Hero supplies obtained further remedy utilizing CC0 PBR mixing, procedural workflows in InstaMAT Studio, and handbook portray. The hybrid method—AI baseline plus human refinement—grew to become their normal working process.
Path Tracing Exposes The whole lot
Full-scene path tracing essentially modified the fabric workflow. Properties like roughness, reflectivity, and wetness grew to become way more seen than conventional rendering ever revealed. The unique sport’s baked shadows, which added distinction in 2004, now created bodily not possible lighting responses.
The answer: strip baked lighting from supply textures, then reintroduce distinction by roughness variation, stronger regular maps, and managed self-shadowing. RTX Pores and skin know-how enabled subsurface scattering on characters—gentle genuinely scattering by surfaces slightly than easy spotlight methods.
“To my data, this degree of ray-traced subsurface scattering hasn’t been obtainable to sport builders in a sensible, real-time method,” Baddams says. “It was beforehand restricted to offline rendering.”
Implications for the Business
The challenge arrives because the broader Painkiller franchise sees renewed exercise. 3D Realms introduced a contemporary reimagining in March 2025, focusing on an October 2025 launch for PlayStation 5, Xbox Collection, and PC. The timing creates an fascinating parallel: official studio sources versus small-team AI-augmented workflows reaching comparable visible ambitions.
For builders contemplating comparable approaches, the crew recommends beginning small—seize a single scene, apply primary PBR supplies, iterate with path tracing to grasp material-light relationships earlier than scaling up.
NightRaven is already ending the following PBRFusion model. NVIDIA will showcase associated RTX neural rendering advances at GDC, the place VP John Spitzer will current path tracing and generative AI workflow improvements. The tooling hole between AAA studios and indie groups continues narrowing.
Picture supply: Shutterstock

